So leading on from the lift exhibition, I’ve decided to focus my idea on a small scale, urban, locust farm. The general themes for the project will explore, natural and artificial, city and nature and the consumer and producer. I’m aiming to continue with the participatory exercises to develop an understanding of people’s perception of food, whilst using it as a platform to propose alternatives.
The second sheet, The Pest: A viable alternative, is unfinished. It’s simply to give an idea of how the project is progressing.
Following on from yesterday’s start, I’ve been trying to work the model of Nico’s house into a drawing. I didn’t get very far before being distracted by the following…
I’ve also started another drawing, illustrating another set of characters – ‘Atelier DiFranci’ – who are a locally based artists studio. They initiated one of the first instances of ‘community action’ in response to the Stadshavens Rotterdam masterplan. The drawing is attempting to illustrate the action itself, as well as who is involved and how I – as a visitor – discovered and interpreted it. This drawing is simply a way to introduce Atelier DiFranci as characters in my ‘story’ (project). The drawing shown here is a bit bland and unsophisticated, but I imagine it becoming part of a bigger drawing about how many characters meet each other and build relationships – both before I become involved as an architect, and during the design process that will produce my final building.
Here is some of my work from the last week or so. The first drawing is a diagram explaining the core aims of the Forty Hall Vineyard project which I am proposing to use as a hypothetical client for my project. It breaks down their aims into 4 categories 1. To make the project a viable business, 2. To give marginalised members of the community an opportunity to work in a new environment, 3. To grow organic grapes using sustainable methods and produce high-quality wine and 4. To teach people about growing local produce and how food makes it from the field to the table.
The second drawing is exploring my chosen site and its relationship to the rural and urban context it lies within. It needs annotation and some keys etc. but in the top layer I am trying to explore how the programme could sit on the site to address the issue of the abrupt boundary between the productive landscape and the sprawling urban grain.
Today I’ve been trying to make a model as the basis of a drawing…
Nico, a real-life ‘character’ from my site keeps his house as an open house for the collection of stories. He lives in one house within a whole area of terraced housing that is scheduled for demolition under the Stadshavens Rotterdam masterplan. In the meantime, he hosts artists, storytellers, musicians, poets, theatre groups and dramatists, as well as showing films in short evening sessions that are often accompanied by a shared meal. Together, they produce and collect stories about a range of topics including Heijplaat and the imminent change it faces.
I didn’t know how to draw that – at least not quickly – and so I’ve made a model that attempts to communicate the life behind the condemned facade and the spill-over of those collected stories into the area around Nico’s Living Room Theatre…
I’ll work this up in Illustrator to annotate things and say a bit more about Nico. This model will form part of both a drawing about Nico as a character and his ‘workshop’ as a place, and also to a ‘process’ drawing of how various community actions such as this are translated into a design process for a new building – although precisely what that building is remains pretty open.
For those intending to return to Rotterdam you might want to check out this Temporary Hostel.